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Visual Storytelling

In this lesson, students will examine how illustrations contribute to the telling of a story. Through picture books (without words), students will discuss and interpret details about the characters, setting, and plot. Students will create illustrations to accompany a text and then write text to accompany illustrations.

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Sphero and the chocolate factory

This activity allows students to use the visual programming software Lightning Lab to control Sphero to act out the role of a fictional character. This activity uses Charlie and the Chocolate Factory by Roald Dahl as an example. This lesson idea was created by Steven Payne.

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Create a board game that uses an Ozobot

Create a game board where the player is provided with a number of decisions. Using Scratch and Makey Makey, students add multimodal elements to the story. These elements are activated using an Ozobot.

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Shaun Tan's The Lost Thing

This is a very rich resource for students from the Australian Centre for the Moving Image (ACMI), which gives them an insight into the art of Shaun Tan through a focus on both the book and the film of The Lost Thing. The content focuses on aspects of storytelling, including themes, techniques, forms and language, visual, ...